﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nuzzle.Protocol.Messages.Game.Context.Roleplay
{
    public class GameRolePlayShowActorMessage : NetworkMessage
    {
        public GameRolePlayShowActorMessage(Types.Game.Context.Roleplay.GameRolePlayCharacterInformations actor)
            : base(NetworkMessageID.GameRolePlayShowActorMessage)
        {
            base.WriterBuffer.writeShort(36);
            actor.Serialize(this);
        }
    }
}
